21 Teams – example – jumps/throwing gate

OUR SYSTEM PROFILE IS TO MAXIMIZE BIOFEEDBACK  MOTIVATION EFFECT
TRAINING GROUPS MUST NOT BE MORE THAN 6-10 PLAYERS PER TIMING UNIT.
20-30 players will be separated into 2-3 training groups. High effective training need only one
person to set up 2-3 training systems and only 4-10 minutes to set up those systems to the
other training methods
Display boards –    1 Last jump’s height (cm)    2  Best jump’s height (cm)
                                   5 Throwing speed (km/h)
Set up time 5 minutes
Teams – example – jumps/throwing gate